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Dev Compendium
  • Ethereum
    • Solidity
      • EVM
      • Architecture
      • Execution Context
      • Transactions
      • Gas
      • Calldata, Memory & Storage
      • Gas Optimisation
      • Function Declarations
      • receive() & fallback()
      • CALL vs. DELEGATE CALL
    • Yul
      • Introduction
      • Types
      • Basic Operations
      • Storage
      • Memory
        • Arrays
        • Structs
        • Tuples, revert, keccak256
        • Logs and Events
        • Gotchas
        • abi.encode
      • Calldata
        • External Calls
        • Dynamic Length Inputs
        • Transferring Value
        • Receiving Contract Calls
      • Contracts in Yul
      • Other Yul Functions
    • Foundry
    • Security
      • Common Vulnerabilities
      • Best Practices
      • Development Workflow
      • Contract Migration
    • Auditing Tools
      • Slither
      • Mythril
      • Fuzzing
    • Upgradable Contracts
      • Upgrade Patterns
      • ERC-1967 Implementation
      • Deployment
    • MEV
    • Tooling
      • Chainlink
      • IPFS
      • Radicle
    • Frontend
      • Contract Hooks
      • Wallet Connection
        • wagmi.sh
        • Rainbow Kit
      • thirdweb
    • Protocol Research
      • Uniswap v2
      • Uniswap v3
      • Curve
      • GMX
  • Starkware
    • Fundamentals
    • Account Abstraction
    • Universal Deployer
    • Cairo 1.0
    • starknet.js
    • Security Model
  • Zero Knowledge
    • Group Theory
    • ECDSA
  • Rust
    • Basic Operations
    • Set up
    • Primitives
    • Control Flow
    • Mutability & Shadowing
    • Adding Behavior
    • Lifetimes
    • Std Library
  • SUI
    • Architecture
    • Consensus Mechanism
    • Local Node Setup
    • Sui Client CLI
    • Move Contracts
      • Move
      • Move.toml
      • Move.lock
      • Accessing Time in Sui Move
      • Set up Development Framework
      • Debug & Publish
      • Package Upgrades
      • Sui Move Library
      • Difference from Core Move
    • Object Programming
      • Object Basics
      • Using Objects
      • Immutable Objects
      • Object Wrapping
      • Dynamic Fields
      • Collections
      • Unit Testing
      • Deployment with CLI
  • NEAR
    • Architecture
    • Contract Standards
      • Fungible Token (NEP-141)
      • Non-Fungible Token (NEP-171)
      • Storage Management (NEP-145)
      • Events (NEP-297)
      • Meta-Transactions
    • Rust Contracts
      • Development Workflow
      • Smart Contract Layout
      • Storage Management
      • Events & Meta-transactions
      • Method Types
      • Upgrading Contracts
      • Unit Testing
    • NEAR Libraries
    • Environment Variables
    • Serialisation
    • Security Concepts
    • Collections
    • JS SDK
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  1. Ethereum
  2. Yul
  3. Memory

Gotchas

If a user doesn’t respect Solidity’s memory layout and use the free memory pointer, and tries to write to an arbitrary memory location, then serious bugs may occur

  • Example: storing a value in memory and reading the same value

function breakFreeMemoryPointer(uint256[1] memory foo)
        external
        pure
        returns (uint256)
    {
        assembly {
            mstore(0x40, 0x80) 
        }
        uint256[1] memory bar = [uint256(6)];
        return foo[0];
    }
  • foo should be stored at 0x80, and free memory pointer should be moved to 0xa0 (0x80 + 0x20)

  • but if we rewind it back to 0x80 and declare bar in memory, querying for foo will end up returning bar instead

The EVM does not try to pack datatypes smaller than 32 bytes

  • if you load something from storage into memory, it will be unpacked and take up 32 bytes, even if the initial storage variable is smaller than 32 bytes

PreviousLogs and EventsNextabi.encode

Last updated 1 year ago